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- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 27
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4im28r$js4@newsbf02.news.aol.com>
- References: <4ilsno$ipf@newsbf02.news.aol.com>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <4ilsno$ipf@newsbf02.news.aol.com>, stranahan@aol.com
- (Stranahan) writes:
-
- >I'm going - why don't a group of you gather and lynch me?
- >
- >
- >_____________________________________________
- >Lee Stranahan
- >URL - http://users.aol.com/stranahan/main.htm
- >
- >
-
- oh, sounds like a blast.. but seriously..
-
-
- I'm not going to NAB, but is anyone going to E3? The video game
- convention? I'd be interested in meeting fellow lightwave based video game
- creators..
-
-
-
- Jason Booth
- Second Nature, Inc.
- "I'm programing a raytracer that only outputs in ASCII art! I'LL BE
- RICH!!!!"
-
-
-
- Article: 15213
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!tank.news.pipex.net!pipex!sunsite.doc.ic.ac.uk!willow.cc.kcl.ac.uk!news
- From: Bharat Purohit <bow@phlom.ph.kcl.ac.uk>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Prem's "Stranahan-esque" rant
- Date: Tue, 19 Mar 1996 10:53:50 +0000
- Organization: King's College London
- Lines: 20
- Message-ID: <314E923E.41C6@phlom.ph.kcl.ac.uk>
- References: <31470CE4.246C@dev.uol.com>
- NNTP-Posting-Host: physig.ph.kcl.ac.uk
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-
- Prem Subrahmanyam wrote:
- >
- > Has anyone seen the latest "Chrome nuts" (oops, I mean balls) ad
- > in CGW? Anyone read the copy? My favorite quote is...
- >
- > "NewTek makes powerful, easy-to-use tools for everyone--not
- > just the Hollywood elite (but we like them really a lot)...."
- >
- > Who the heck did they get to write this? A foreign exchange
- > student? (no offense intended toward foreign members of this
- >
- There *arent* any foreign members, since the internet is world-wide.
-
-
-
- --
-
- bow
- --------------
- "Dont believe everything you download!"
-
- Article: 15214
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.mathworks.com!uunet!in2.uu.net!nwnews.wa.com!nwfocus.wa.com!krel.iea.com!news.moscow.com!usenet
- From: "Bryan J. Blevins" <bblevins@moscow.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: MultiPlatform Removable Media
- Date: Tue, 19 Mar 1996 03:35:57 -0800
- Organization: PalouseNet
- Lines: 23
- Message-ID: <314E9C1D.29ED@moscow.com>
- References: <mad.5bxh@torment.tmisnet.com>
- NNTP-Posting-Host: bei.moscow.com
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- X-Mailer: Mozilla 2.0 (Macintosh; I; 68K)
-
- > I just spent the last hour or so trying in vain to get the Mac here at
- > work to recognize a Jaz cartridge that's got a bunch of animations I did
- > at home on my DEC Alpha. To eliminate the need for anyone to suggest the
- > obvious, both the Mac and the Alpha work just fine with cartriges
- > formatted specifically for each individual machine, so that's not the
- > issue. The problem is that the mac cannot or will not recognize either an
- > NTFS formatted cart. or a FAT formatted cart, which in a way makes sense,
- > but is still pretty stupid considering that I can read PC floppies on the
- > mac, and considering that one of the main reasons I bought the Jaz was so
- > I could do this type of thing.
- >
-
- I don't have a solid solution to your problem, but this may help.
-
- FAT Format the jaz drive with a number of partitions not bigger than 500 Meg. This is a common IDE
- partition limit and PC Exchange may be confused by a larger drive.
- --
- ----------------------------------------------------------
- Bryan J. Blevins Blevins Enterprises, Inc.
- bblevins@bei.moscow.com WWW http://bei.moscow.com
- (208)885-3805
-
- Money is the root of all evil, and man needs roots.
-
- Article: 15215
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!tank.news.pipex.net!pipex!btnet!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 32bit Alpha Emulation
- Date: Tue, 19 Mar 1996 10:54:09 GMT
- Lines: 27
- Message-ID: <4im67f$66e@irk.zetnet.co.uk>
- References: <4il6qb$rk5@news.oscs.montana.edu> <4ilfal$4m@dfw-ixnews2.ix.netcom.com>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- In message <4ilfal$4m@dfw-ixnews2.ix.netcom.com>
- wmendez@ix.netcom.com(William A. Mendez ) writes:
-
- > In <4il6qb$rk5@news.oscs.montana.edu> gdm2475@msu.oscs.montana.edu
- > writes:
-
-
- > I heard that there is a new emulator for NT Alpha that will alow us
- > Alpha geeks to run 32 bit windows apps. on our Alphas. Anyone else
- > heard about it? Sure would be great to be able to run photoshop, and
- > other programs, even at "non alpha" speed.
-
-
- > FX!32 is currently in beta testing and should be released around the
- > same time as NT 4.0.
-
- What fx32?
- sound intresting :-]
-
- --
- Simon Blackledge tran3d@zetnet.co.uk
- Creators of Digital Visual Effects
- -----------------------------
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
- -----------------------------
-
-
-
- Article: 15216
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!tank.news.pipex.net!pipex!btnet!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: uleads editing
- Date: Tue, 19 Mar 1996 11:31:03 GMT
- Lines: 9
- Message-ID: <4im67j$66e@irk.zetnet.co.uk>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- Any one using the new 32bit version of this editing package .I am
- looking at razor mach 3 as premiere is so buggy.--
- Simon Blackledge tran3d@zetnet.co.uk
- Creators of Digital Visual Effects
- -----------------------------
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
- -----------------------------
-
-
-
- Article: 15217
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: TV: Why always LW and not 3DS?
- Date: Tue, 19 Mar 1996 10:06:56 GMT
- Lines: 39
- Message-ID: <4im67c$66e@irk.zetnet.co.uk>
- References: <4i2qf6$2m5@dfw-ixnews4.ix.netcom.com> <4i6uah$hdu@newsbf02.news.aol.com> <4ifs29$44o@nnrp1.news.primenet.com> <wturber.981.00A3F792@primenet.com> <4ii8jg$ga4@islandnet.com>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- In message <4ii8jg$ga4@islandnet.com>
- dretch@islandnet.com (Christopher Stewart) writes:
-
-
- > In a message dated 16 Mar 1996 21:22:01 wturber@primenet.com writes:
-
- > W> What really bugged me during this was how NewTek would claim that B5 was
- > W> done with LightWave. Well, my (most current version available) copy of
- > W> LightWave couldn't do some of what was being done. They weren't using
- > W> LightWave. They were using some special modified version of LightWave.
-
- > Try re-creating the M&M's commercials....
-
- > <grunt>
-
- > Christopher
-
- > **********************************************
- > Primordial * Christopher Stewart dretch@islandnet.com * Graphics
- > Soup * http://www.islandnet.com/~dretch * WWW
- > Animation * Home of the Lightwave 3D Search Engine * Training
- > **********************************************
-
-
- > * Offline Orbit 0.73c *
-
- I have not seen the advert ,i`min the u.k .
- What does happen?What is there that u rekon could not be done in rev 4.0c?
- <This is not meant to be sarcastic ,I just want to know as i see sod
- all lw stuff on telly over here.<apart from my own :-}}>>
-
- --
- Simon Blackledge tran3d@zetnet.co.uk
- Creators of Digital Visual Effects
- -----------------------------
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
- -----------------------------
-
-
-
- Article: 15218
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: Tue, 19 Mar 1996 12:41:29 GMT
- Lines: 33
- Message-ID: <4imabl$7kt@irk.zetnet.co.uk>
- References: <4ifcd4$mni@news.accessone.com> <4ilssi$irr@newsbf02.news.aol.com>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- In message <4ilssi$irr@newsbf02.news.aol.com>
- stranahan@aol.com (Stranahan) writes:
-
-
- > I love B5, but I'm with you there: however, I think S:AAB is as
- > good
- > as anything I've ever seen, EXCEPT for the damn engine flames.
-
- > --------------------------------------------------------------------------
- > ------------
-
- > Well, then you'll love the film my brother Ken and I are working
- > on....expect am effects somewhere between SAAB (where Ken was a big part
- > of establishing the look) and Apollo 13......
-
-
-
-
- > _____________________________________________
- > Lee Stranahan
- > URL - http://users.aol.com/stranahan/main.htm
-
-
- Need any help :-}
-
- --
- Simon Blackledge tran3d@zetnet.co.uk
- Creators of Digital Visual Effects
- -----------------------------
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
- -----------------------------
-
-
-
- Article: 15219
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Chromakey/Bluescreen compositing with Lightwave
- Date: Tue, 19 Mar 1996 12:39:15 GMT
- Lines: 50
- Message-ID: <4imabn$7kt@irk.zetnet.co.uk>
- References: <4htoqs$4l1@usenet4.interramp.com> <scrutnzr-1703960031350001@ts18-04.tor.inforamp.net> <4iheqe$9dn@irk.zetnet.co.uk> <scrutnzr-1803962127530001@ts12-05.tor.inforamp.net>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- In message <scrutnzr-1803962127530001@ts12-05.tor.inforamp.net>
- scrutnzr@inforamp.net (Jim May) writes:
-
- > In article <4iheqe$9dn@irk.zetnet.co.uk>, tran3d@zetnet.co.uk (Simon
- > Blackledge) wrote:
-
- > > In message <scrutnzr-1703960031350001@ts18-04.tor.inforamp.net>
- > > scrutnzr@inforamp.net (Jim May) writes:
-
- > > > A VASTLY better solution that I just discovered this week while
- working on
- > > > exactly this sort of problem, is to take your video signal and run it
- > > > through an ordinary external video keyer, and then digitize THAT.
- > <snip me>
-
- > >
- > > Don`t you get bad anti-a if your keying on a singlre colour?
- > > --
- > > Simon Blackledge tran3d@zetnet.co.uk
- > > Creators of Digital Visual Effects
- > > -----------------------------
- > >
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
- > > -----------------------------
-
- > Oh, usually; it can be jagged as hell. In my particular application, I
- > have no choice; our Mandala app has only what amounts to a one-bit alpha
- > channel.
-
- > I am using Premiere to do the cutting-out right now, and it has smoothing
- > and blending options in its Transparency (keying) settings, depending on
- > the keying method. These can be used if you need a gentler transition in
- > your composites.
-
- > If you use LW, you will likely get that problem, but that's why I try not
- > to use it for compositing anymore.
-
-
-
- Yeah i use premiere also with pvr.Much better than lw .Although i am
- pretty lazy ,i use the keyer in prem to make a matt then use
- foregroun n matt in lw during the render for tests.
- --
- Simon Blackledge tran3d@zetnet.co.uk
- Creators of Digital Visual Effects
- -----------------------------
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
- -----------------------------
-
-
-
- Article: 15220
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in2.uu.net!DIALix!melbourne.DIALix.oz.au!not-for-mail
- From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Seq File renamer now at Newtek's ftp site
- Date: 19 Mar 1996 22:40:57 +1100
- Organization: DIALix Services, Melbourne, Australia.
- Lines: 18
- Sender: stevok@melbourne.DIALix.oz.au
- Message-ID: <4im6g9$5vk$1@melbourne.DIALix.oz.au>
- References: <4ifina$r2@news.accessone.com> <4ihrbc$74n@news.accessone.com> <4ii0jj$sm8@news2.cais.com> <Pine.SUN.3.91.960318022457.974B-100000@access1.digex.net>
- NNTP-Posting-Host: stevok@melbourne.dialix.oz.au
-
- Ernie Wright <erniew@access1.digex.net> writes:
-
- >> >> > Very slick windows interface and it's 32 bit.
-
- >> > but the freakin' thing is THREE MEGABYTES!???
-
- >> :) The actual executable 26K. The rest are DLL, OCXs and whatnot that
- >> get installed to various places (sigh) if you don't already have them.
- >> Moose brazier... :)
-
- >I have nothing useful to add. I just think it's incredibly funny.
-
- >- Ernie
- I dont know for sure,but I think a 1/2k batch file could do
- the same thing (not that i'm going to provide one :-)
- Steven
- --
- X
-
- Article: 15221
- Path: news2.cais.com!news.cais.net!nntp.coast.net!news.sprintlink.net!alpha.sky.net!news
- From: blaise@dti.com (Blaise Fanning)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 32bit Alpha Emulation
- Date: 19 Mar 1996 12:45:36 GMT
- Organization: Deskstation Technology, Inc
- Lines: 64
- Message-ID: <4ima9g$q0u@alpha.sky.net>
- References: <4il6qb$rk5@news.oscs.montana.edu> <4ilfal$4m@dfw-ixnews2.ix.netcom.com> <4im67f$66e@irk.zetnet.co.uk>
- NNTP-Posting-Host: assman.dti.com
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- X-Newsreader: WinVN 0.99.7
-
- In article <4im67f$66e@irk.zetnet.co.uk>, tran3d@zetnet.co.uk says...
- >
- >> I heard that there is a new emulator for NT Alpha that will alow us
- >> Alpha geeks to run 32 bit windows apps. on our Alphas. Anyone else
- >> heard about it? Sure would be great to be able to run photoshop, and
- >> other programs, even at "non alpha" speed.
- >
- >
- >> FX!32 is currently in beta testing and should be released around the
- >> same time as NT 4.0.
- >
- >What fx32?
- >sound intresting :-]
- >
-
- Although I'm shy and don't really like to post in public forums,
- especially when I could be accused of self-promotion (;-)), I thought
- that I'd take this opportunity to reveal a bit of what I know about
- FX!32. The gloves have recently come off about what I can say and what I
- can't; however, I'm going to divide my post clearly into "things that
- Digital would agree with publicly" and "things that are my own personal
- opinion".
- ---------------------------
-
- First, "Things that Digital would agree with publicly" :
-
- FX!32 is a Digital product that currently is slated to be released as
- freeware sometime around the middle of the year. Its intent is to allow
- users of Alpha/NT systems to run *all* 32-bit Intel applications. These
- include applications written for Intel/NT and Intel/Win95. The mechanism
- that will be used to do this is best described as a dynamic recompilation
- of Intel object or binary code. Digital's stated goal is to run the
- Intel code at least 70% as fast as it would have run if it had been
- compiled natively on Alpha. So, if our top-of-the-line product, the
- 21164A at 366 MHz (**shameless plug**) were to run Photoshop, it should
- run at least 1.4 times the speed that it would run on a Pentium Pro
- 200MHz, since the 21164A/366 is twice as fast as the PPro/200.
-
- ---------------------------
-
- Now, "Things that I have never heard Digital say, but believe."
-
- After having seen FX!32 run, I am pretty sure that Digital will meet
- their speed goals. The speed is not quite there yet, but is in the range
- to get there by the time they're done.
-
- The interesting compatibility issues mostly seem to revolve around
- installation, since some applications seem to use 32-bit-but-not-Win32
- code in their installers. This will be helped immensely by the release
- of Windows NT 4.0, which will have 32 bit emulation in it.
-
- ---------------------------
-
- Incidentally, it is my understanding that we are now demonstrating
- Photoshop running under FX!32 at CEBit over in Germany. If any of you
- will be at NAB, we should be showing it again there, so that you can
- judge the utility and performance for yourselves.
-
-
- Blaise Fanning
- VP Engineering
- DeskStation Technology
-
-
-
- Article: 15222
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!surfnet.nl!swsbe6.switch.ch!scsing.switch.ch!news.rediris.es!lgsx01.lg.ehu.es!usenet
- From: Eneko Cajigas <upbcamae@lg.ehu.es>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: animating characters
- Date: 19 Mar 1996 13:30:21 GMT
- Organization: BBAA upv
- Lines: 16
- Message-ID: <4imctd$sgj@lgsx01.lg.ehu.es>
- NNTP-Posting-Host: lbmx10.lb.ehu.es
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- X-URL: news:comp.graphics.apps.lightwave
-
- Does anybody know an easy way to animate facial expresions of
- 3D characters.
- I mean some software uses splines or boxes round the faces of
- characters that alows you to change the facial expresions by
- simply draging some control points that open mouth or eyes and
- so...
-
- I got the impression that lightwave is usefull for flying
- logos and dificult camera movements? and what happens with
- character animation!!!!???
-
- Success
-
- :(
-
-
-
- Article: 15223
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!surfnet.nl!swsbe6.switch.ch!scsing.switch.ch!news.rediris.es!lgsx01.lg.ehu.es!usenet
- From: Eneko Cajigas <upbcamae@lg.ehu.es>
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: TV: Why always LW and not 3DS?
- Date: 19 Mar 1996 13:45:49 GMT
- Organization: BBAA upv
- Lines: 6
- Message-ID: <4imdqd$sgj@lgsx01.lg.ehu.es>
- References: <313AEE93.41C1@ademco.com> <4i1pop$is2@mksrv1.dseg.ti.com> <31460C62.3B4C@vfs.com>
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- To: eland@vfs.com
- X-URL: news:31460C62.3B4C@vfs.com
- Xref: news2.cais.com comp.graphics.packages.3dstudio:13545 comp.graphics.apps.lightwave:15223 comp.graphics.animation:33251
-
- The real thing is simple:
- LW have ray tracing quality
- while 3Ds have just phong quakity images.
-
-
-
-
- Article: 15224
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!uwm.edu!psuvax1!news.math.psu.edu!news.iag.net!news
- From: TL Westgate <juris@oo.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Hijack 95 and IFF's
- Date: Tue, 19 Mar 1996 08:24:41 -0500
- Organization: Juris Corporation
- Lines: 34
- Message-ID: <314EB599.6D3C@oo.com>
- References: <Jeff_Holinski.238.314C7376@mindlink.bc.ca>
- NNTP-Posting-Host: hercules.oo.com
- Mime-Version: 1.0
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-
- Jeff Holinski wrote:
- >
- > Anybody here using Hijack 95?
- > I perfer to render most of my LightWave stuff as IFF's to save disk space.
- > That's not a problem for stuff that I move over to the PAR on my Amiga, but if
- > I just want to look at a test image I'm out of luck.
- >
- > I know Photoshop loads IFF, but it's also overkill as an image viewer. I used
- > to use Graphic Workshop, but for some reason it started showing IFF's badly
- > mangled (red, green, and blue channels are seperated) and their web site seems
- > to be permenantly offline so I can't get a new copy to re-install.
- > HiJack 95 is supposed to support IFF, but I've heard a lot of bad things about
- > older versions of the program and IFF support. Has it gotten any better?
- >
- > Jeff H...
-
- I use HiJaak 95 all the time. It is great! It reads and writes IFFs just
- fine. I find it especially useful if I render a texture to apply as a
- texture map and a transparency map, to right click on the rendered image
- in Explorer, click on HiJaak View, click on All Colors to Black, and
- save the image as ImageNameAlpha.iff, then load the b/w version into
- Layout as well. Viola, (almost) instant tranparency map with very little
- bother.
-
- I highly recommend it.
-
- TL
-
- --
- ======================================================
- |visit the Juris web site at http://www.oo.com/~juris|
- | or visit my personal web site at |
- | http://members.aol.com/tlwestgate/home/livroom.htm |
- ======================================================
-
- Article: 15225
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet
- From: fwtep@ix.netcom.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: Tue, 19 Mar 96 00:46:01 GMT
- Organization: Earthlink Network, Inc.
- Lines: 51
- Message-ID: <N.031896.164601.85@earthlink.net.earthlink.net>
- References: <4iclce$1g8@sunburst.ccs.yorku.ca>
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-
- On 3/15/96 12:53PM, in message <4iclce$1g8@sunburst.ccs.yorku.ca>, Zoltan Hunt
- <zhunt@calumet.yorku.ca> wrote:
-
- > Got into a minnor argument with my brother last night over the CG
- > effects in Bablon5 and other SCiFi shows like StarWars and StarTrek, his
- > point being that stuff done with models looked realistic, while B5 et-al
- > looked bad.
- >
- > I'm wondering: What type of factors come into play if you want to do
- > stuff that will pass for a model, I know Voager looks fine, and this was
- > exactly the problem they had (interspacing CG and "real" models), are
- > there things like certain lights used in filming models, certain surface
- > types, etc.
- >
- > Lets get something going here, because, as much as I like B5, at the end
- > of the day, all I could say was it was a different look, while even old
- > stuff like Space:1999's ships looked more realistic than some B5 stuff.
- > Zoltan
- >
- >
-
- The difference is in the art direction. Regardless of the time money and
- talent involved at the animation level, nothing will look like models if the
- intention is to create something different. People always say that CGI doesn't
- look like models, and I say why should it? Models don't look "real" they look
- "cool". Did you think the Star Destroyer looked real? I doubt it. Did you
- think the T-Rex in Jurassic looked real? Probably. We are all used to the
- kind of artificiality that space models have. As an example of how art
- direction matters, look at the original Flash Gordon serials. Did those models
- look good OR real? No way. The techniques used in Star Wars were the same,
- but the people doing it had a better eye for reality (or percieved reality).
- There have been no technical advancements in special effects since around 1927
- that I'm aware of--even CGI uses the same exact ideas. Last year I spoke to
- Linwood Dunn about this and he agreed (Linn was one of the creators of the
- optical printer and was the head of FX for RKO, and did the optical work for
- King Kong-the original, Citizen Kane, and the original Star Trek, amongst
- hundreds of other things).
- The idea for the CGI in Voyager was to duplicate the look of the model, and
- it was accomplished. The idea for the CGI in B5 is NOT to duplicate models,
- but to try something new and different. Your brother may not like it, but it's
- not the fault of CGI in general or Lightwave in particular. The idea for the
- CGI in Space:A&B is to be in the Star Wars vein (but not _exactly_), and I
- think it looks great. You may be able to look at the show and say "that looks
- like CGI", but, on the other hand, you can look at Star Wars and say "that
- looks like models". I don't know why one of those statements is acceptable and
- the other isn't--as long as both are quality.
- I'm sure every 10 year old who saw Star Wars knew that they used models,
- but I think they didn't know how Jurassic Park was done (as far as the CGI).
- --
- -=Fred=-
-
-
- Article: 15226
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!news2.new-york.net!not-for-mail
- From: Ken Geary <ken_geary@ademco.com>
- Subject: Re: Who's going to NAB?
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- Date: Tue, 19 Mar 1996 13:50:42 GMT
- Lines: 8
-
- Stranahan wrote:
- >
- > I'm going - why don't a group of you gather and lynch me?
- >
- > _____________________________________________
- > Lee Stranahan
- > URL - http://users.aol.com/stranahan/main.htm----
- hey Lee, need a bodyguard?
-
- Article: 15227
- Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!news.mathworks.com!zombie.ncsc.mil!admaix.sunydutchess.edu!ub!netfs.dnd.ca!nouvelles.e33.dreo.dnd.ca!usenet
- From: Mike Schnabel <schnabel@crow.ewd.dreo.dnd.ca>
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: TV: Why always LW and not 3DS?
- Date: Tue, 19 Mar 1996 08:48:28 -0800
- Organization: Defense Research Establishment Ottawa
- Lines: 14
- Message-ID: <314EE55C.755F@crow.ewd.dreo.dnd.ca>
- References: <4i1pop$is2@mksrv1.dseg.ti.com> <4i1s9a$ejn@newsbf02.news.aol.com> <3146F2F5.2BD6@pxsoftware.com> <4ic0rh$j9@news.mel.aone.net.au>
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-
- > Ageed, 3DS can do some nice stuff, But it's major failing is that it
- > is much harder to use than lightwave and it takes long to do simple
- > things. Moving a ship along a complicated path in lightwave is a
- > simple task. In 3DS it isn't so easy. Of course Imagine is even harder
- > :)I think it is all a matter of what you are used to. I have been using Imagine for several
- years and can tell you that moving a ship aling a complicated path is very easy. However not
- having done it in other software platforms they would probably be hard for me. Just for
- comparison Ill tell you the proceedure to do this in Imagine then you tell me how you do it
- in Lightwave. I am not trying to start a flame war here, But am considdering switching to
- lightwave and am curious about how easy different tasks are in Lightwave.
-
- Anyways to do the above task you simply create the path in the first frame of the sequence
- in the stage editor(very easy). Then in the Action editor asign the objects position to that
- path(once again very easy). How does this compare to LW.
-
- Article: 15228
- Path: news2.cais.com!news.cais.net!news.supernet.net!nntp.cntfl.com!usenet
- From: Prem Subrahmanyam <prem@dev.uol.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: New Program - Call for suggestions :)
- Date: Tue, 19 Mar 1996 01:29:43 -0500
- Organization: University Online
- Lines: 11
- Message-ID: <314E5457.218@dev.uol.com>
- References: <4il5mg$pem@shiva.usa.net>
- NNTP-Posting-Host: 199.44.167.40
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- To: James Jones/Nibbles and Bits <jgjones@earth.usa.net>
-
- How about supporting some sort of third-party image processing
- plugin scheme (whether it be your own, or support for something
- like photoshop plugins, etc.). This way, we could write our own
- image filters that would be batch-processed onto images.
- -- Prem
- ---------------------------------------------------------
- Prem Subrahmanyam
- prem@dev.uol.com
- Home Page: http://dev.uol.com/~prem/index.html
- Programmer, graphics designer, fossil nut extraordinaire.
- "Have you seen your Graptolites today?"
-
- Article: 15229
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!hookup!tank.news.pipex.net!pipex!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
- From: glynw@cix.compulink.co.uk ("Glyn Williams")
- Subject: Re: TV: Why always LW and not 3DS?
- Message-ID: <DoIt0A.2FD@cix.compulink.co.uk>
- Organization: Compulink Information eXchange
- References: <1996Mar19.121748@cantva>
- Date: Tue, 19 Mar 1996 15:14:34 GMT
- X-News-Software: Ameol
- Lines: 49
-
- Seeya writes.....
- > Unless LW runs slower on an Amiga than a PC of the same speed, the
- > comparison
- > seems acceptable to me - while there will be a _large_ margin of error,
- > even
- > presuming that the 486 is running over twice the speed of the Amiga
- > (and it sure
- > as hell is not) 3ds renders _many_ times faster.
- > In other words, if you want to dismiss my opinion, I hand you a silver
- > platter, on which is a golden trumph, entitled "There was no control
- > machine" :-)
-
- There are a number of mistakes in this post. Comparing Amiga's to PCs is
- a difficult thing to do. The cost of a current Amiga machine equates to a
- Pentium or machine up to 10 times the performance.
- However you can safely compare Lightwave on the PC with 3DS on the same
- PC.
-
- > Now, you say this is outdated information, I don't quite follow, but I
- > presume
- > you mean LW performs differently on a PC? (Maybe not, want to
- > elaberate?) At
- > any rate, my experience, (as well as what I know of rendering
- > algorithms,) is
- > currently telling me that no raytracer, inc LW, could render at the
- > kind of
- > speed 3ds does (providing you have the ram, if not, it's anyones
- > guess...), but
- > I'm open to arguments against, just as long as the arg has more
- > substance than
-
- Your post makes the assumption that Lightwave is a raytracer. While
- adaptive raytracing is optionally available within Lightwave (for
- selected materials) Lightwave uses a scan-line renderer much like 3DS.
-
- In terms of raw rendering performance 3DS and Lightwave on the same PC
- are roughly about the same.
-
- If the scene consists of simple geometry with a small number of
- lightsources then 3DS would render about twice to three times faster than
- Lightwave.
-
- If the scene is massive (200k polys plus) with a large number of
- lightsources and features motion-blur - then Lightwave has a two or
- threefold advantage over 3DS. Much of this due to the poor virtual
- memory support within 3DS itself.
-
-
- Glyn Williams - Particle Systems Ltd.
-
- Article: 15230
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!in1.uu.net!ausnews.austin.ibm.com!usenet
- From: "David L. Campbell" <dcampbel@austin.ibm.com>
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: TV: Why always LW and not 3DS?
- Date: Tue, 19 Mar 1996 10:28:50 -0600
- Organization: On loan to IBM Corp.
- Lines: 16
- Message-ID: <314EE0C2.41C6@austin.ibm.com>
- References: <313AEE93.41C1@ademco.com> <4i1pop$is2@mksrv1.dseg.ti.com> <31460C62.3B4C@vfs.com> <4imdqd$sgj@lgsx01.lg.ehu.es>
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-
- > The real thing is simple:
- > LW have ray tracing quality
- > while 3Ds have just phong quakity images.
-
- Big deal. I prefer LW, but most people who are doing animations of significant
- size aren't concerned about having raytracing which is often just too time
- consuming. 3DS does a great job getting good reflections and shadows without
- raytracing and its performance penalty. And if one *must* have raytracing,
- you can get a 3DS plug-in for it.
-
-
- David.
- ===============================================================================
- David L. Campbell | Opinions expressed are the property of the author |
- on loan to IBM Corp. | and do not represent policies or beliefs of IBM. |
- dcampbel@austin.ibm.com +---------------------------------------------------+
-
- Article: 15231
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!news.zNET.net!we.got.net!news
- From: Ace Miles <ace@got.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Seq File renamer now at Newtek's ftp site
- Date: Tue, 19 Mar 1996 08:47:37 -0800
- Organization: got net?
- Lines: 30
- Message-ID: <314EE529.437@got.net>
- References: <4ibbp1$tqf@mujibur.inmind.com> <4ifina$r2@news.accessone.com>
- NNTP-Posting-Host: ace.got.net
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- To: jeric@accessone.com
-
- jeric@accessone.com wrote:
- >
- > > none@nowhere.org (Waverider) writes:
- > >
- > > Hey all - I just posted a very slick Windows 95 Windows NT utlity for renaming
- > > sequences of files. Example: filename000.ext renamed to filename.000
- > > or: filename.000 renamed to filename000.ext
- > >
- > > You can plug in your own filename, number, and extention. Very slick windows
- > > interface and it's 32 bit.
- > >
- > >
- > > It's in the incoming directory on newtek and the LW/incoming directory on
- > > tomahawk..
- > >
- > > Enjoy!
- >
- > We would, but what's the filename? >8^)
- > >
- > > -Bill Ford
- > >
-
- I believe it's called MULTVIEW. I just used it the other day and
- it's a pretty cool little utility.
-
- --
- Ace Miles * Senior Animator * Time Warner Interactive
- ace@agames.com (work) or ace@got.net (home)
- My opinions are not necessarily those of my employer.
- Although legally they own everything I come up with.
-
- Article: 15232
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!usc!newshub.csu.net!csun.edu!hbrtv284
- From: hbrtv284@csun.edu (emmanuel olympia)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: what is a good LW book to learn modeler?
- Date: 19 Mar 1996 17:08:48 GMT
- Organization: California State University, Northridge
- Lines: 5
- Message-ID: <4impn0$sq4@dewey.csun.edu>
- NNTP-Posting-Host: louie.csun.edu
-
-
- I have seen all the stranahan tapes and hungry for more lightwave lessons.
- can you recommend some good LW books that covers modeler, surfacing, and
- lighting. thx
-
-
- Article: 15233
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!tank.news.pipex.net!pipex!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
- From: glynw@cix.compulink.co.uk ("Glyn Williams")
- Subject: Re: Who's going to NAB?
- Message-ID: <DoIz4M.66r@cix.compulink.co.uk>
- Organization: Compulink Information eXchange
- References: <4im28r$js4@newsbf02.news.aol.com>
- Date: Tue, 19 Mar 1996 17:26:45 GMT
- X-News-Software: Ameol
- Lines: 5
-
- If you are going to E3 - See if you can get to see our showreel for
- Dreadnaught on the Philips Media Stand.
-
-
- Glyn Williams - Particle Systems.
-
- Article: 15234
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
- From: glynw@cix.compulink.co.uk ("Glyn Williams")
- Subject: Re: animating characters
- Message-ID: <DoIz4n.67F@cix.compulink.co.uk>
- Organization: Compulink Information eXchange
- References: <4imctd$sgj@lgsx01.lg.ehu.es>
- Date: Tue, 19 Mar 1996 17:26:47 GMT
- X-News-Software: Ameol
- Lines: 31
-
- > Does anybody know an easy way to animate facial expressions of
- > 3D characters.
- > I mean some software uses splines or boxes round the faces of
- > characters that alows you to change the facial expresions by
- > simply draging some control points that open mouth or eyes and
- > so...
- >
- > I got the impression that lightwave is usefull for flying
- > logos and dificult camera movements? and what happens with
- > character animation!!!!???
- >
-
- I have just finished an extensive test: a real human face under Lightwave.
- The face itself was built using Modeler and required a lot of tweaking to
- be "just right".
- The face also includes two eyeball units and an upper and lower teeth set.
- Animation of the face was achieved with an fairly complicated bones
- hierarchy.
- 5 for each eyelid. One for each eyebrow. About 10 making up the jaw and
- another 6 or 8 to go the mouth movements.
- When complete the face could convincingly smile, blink, frown and deliver
- lip-synched dialogue which looked pretty natural.
- The hierarchy was set up to assist the animation process. One master bone
- controlled the whole jaw. One could blink the both eyelids another
- influences all the bones of the lips allowing a pursing action. Yet
- another was a smile master - drawing up the corners of the mouth.
- The hardest thing to do in Lightwave was the bone set-up. Both
- placing them and adjusting the strength of the bone field to influence
- the skin in exactly the right way.
-
- Glyn Williams - Particle Systems
-
- Article: 15235
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!mr.net!winternet.com!guitar.sound.net!news
- From: Brad@NewTek.com (Brad Peebler)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Newtek at NAB?? OR PLAY??
- Date: Mon, 18 Mar 1996 15:54:04 GMT
- Organization: NewTek
- Lines: 18
- Message-ID: <4imkrp$e9g@guitar.sound.net>
- References: <4iit6c$jhn@cloner2.ix.netcom.com>
- NNTP-Posting-Host: 199.79.203.176
- X-Newsreader: Forte Free Agent v0.55
-
- m-video@ix.netcom.com(Michael Mitchell) wrote:
-
-
- >Anyone know if newtek is going to have a PRE-NAB meeting on the day
- >before NAB? (like they usually do every year?)
-
- >alone know about PLAY? if they are planing the same thing?
-
- >thanks, Mike
-
-
- NewTek is having an event at NAB. No public announcements have been
- made as of yet. I will post details when we make the public
- announcement.
-
- BP
- NewTek
-
-
- Article: 15236
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!mr.net!winternet.com!guitar.sound.net!news
- From: Brad@NewTek.com (Brad Peebler)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave 4.0 Deficiency
- Date: Mon, 18 Mar 1996 15:57:11 GMT
- Organization: NewTek
- Lines: 12
- Message-ID: <4iml1k$e9g@guitar.sound.net>
- References: <31470664.900718062@news2.deltanet.com> <4iiua8$5dg@news.net1.net> <scrutnzr-1803962141050001@ts12-05.tor.inforamp.net>
- NNTP-Posting-Host: 199.79.203.176
- X-Newsreader: Forte Free Agent v0.55
-
- These are all really good suggestions. Just what I like to see up
- here! Please send any and all feature requests or suggestions to
- LWFeatures@newtek.com.
-
- Keep posting them here as well. Sounding off each other will often
- generate cool new ideas.
-
- Thanks
-
- BP
- NewTek
-
-
- Article: 15237
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!cssun.mathcs.emory.edu!cs.utk.edu!gaia.ns.utk.edu!usenet
- From: brad prosise <BPROSISE@UTK.EDU>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Penello Pro (Somebody please answer)
- Date: Tue, 19 Mar 1996 12:47:49 -0500
- Organization: University of Tennessee, Knoxville
- Lines: 18
- Message-ID: <314EF345.3384@UTK.EDU>
- NNTP-Posting-Host: bike.ips.utk.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
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- X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
-
- Has anyone used the full blown pinello plugin for lightwave on
- the PC. (not the demo included). I would like some impressions
- regarding its use. Also I need to know where I can get it. Is
- it made by Xaos Tools or someone else. Thanks for any
- information.
- I sent this same request a week or so ago but the only responses had
- nothing to to with the question.
- --
- STOLEN PITHY QUOTE:
- Heaven is where the cooks are French, the lovers are Italian,
- the police are English, the mechanics are all Germans, and the
- whole thing is organized by the Swiss.
- In hell, the cooks are all English, the lovers are Swiss, the police
- are German, the mechanics are French, and the whole thing is run by
- the Italians.
-
- Brad Prosise Visit my web site
- the URL is - http://users.aol.com/bprosise/private/bike.htm
-
- Article: 15238
- Path: news2.cais.com!news.cais.net!news.sprintlink.net!newsfeed.internetmci.com!macromedia.com!jdowdell_mac.macromedia.com.32.3.207.in-addr.arpa!user
- From: 71333.42@compuserve.com (John Dowdell)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: TV: Why always LW and not 3DS?
- Date: Tue, 19 Mar 1996 10:19:38 -0800
- Organization: Macromedia
- Lines: 24
- Message-ID: <71333.42-1903961019380001@jdowdell_mac.macromedia.com.32.3.207.in-addr.arpa>
- References: <313AEE93.41C1@ademco.com> <4i1pop$is2@mksrv1.dseg.ti.com> <31460C62.3B4C@vfs.com> <4imdqd$sgj@lgsx01.lg.ehu.es>
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-
- In article <4imdqd$sgj@lgsx01.lg.ehu.es>, Eneko Cajigas
- <upbcamae@lg.ehu.es> wrote:
-
- > The real thing is simple:
- > LW have ray tracing quality
- > while 3Ds have just phong quakity images.
-
- Phong quakity? That's Max the duck's work, I'll bet.... <g>
-
- jd
-
-
- ------------------------------------------------------------------------
- John Dowdell || Online support is via public forums
- Macromedia Tech Support || instead of private email; registered
- San Francisco CA || users have private support via phone.
-
- Free SHOCKWAVE for Director & FreeHand now at www.macromedia.com
-
- Macromedia 7th International User Conference and Exhibition
- Sept 4-6 1996 at Moscone Center, San Francisco, California
- Call 1 800 287 7141 or 1 203 840 5660; or www.macromedia.com
- ------------------------------------------------------------------------
-
-
- Article: 15239
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!oleane!pressimage!usenet
- From: Frédéric Druilhet <druilhet@planete.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: A lightwave user WEB PAGE
- Date: Tue, 19 Mar 1996 19:35:06 +0100
- Organization: Pressimage, France
- Lines: 13
- Message-ID: <314EFE5A.5EB8@planete.net>
- NNTP-Posting-Host: tou1-09.planete.net
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-
- visite my home page
- you'll find a part of my work wtih Lightwave.
- There is an english version !
- This site will nearly be remixed, watch sometimes
- frederic druilhet
- --
- ________________________________________________________
-
- Frédéric DRUILHET (Lightwave 3D - Edition de pages WEB)
- 12, imp des mimosas 31120 ROQUES
- tel : (33) 61 72 09 59
- http://www.planete.net/~druilhet
- mailto:druilhet@planete.net
-
- Article: 15240
- Path: news2.cais.com!news.cais.net!nntp.coast.net!news.sprintlink.net!news.voicenet.com!usenet
- From: marlon@voicenet.com (Marlon Beltz)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Need a Copy of Lightwave for PC
- Date: Tue, 19 Mar 1996 18:30:29 GMT
- Organization: Digitech Solutions, Inc.
- Lines: 6
- Message-ID: <314efd13.18396673@netnews.voicenet.com>
- Reply-To: marlon@3dsim.com
- NNTP-Posting-Host: philly254.voicenet.com
- X-Newsreader: Forte Agent .99d/32.182
-
- Anyone have an extra copy of Lightwave for PC for sale? Mosttly just
- need the dongle, have the other stuff. Please email me at
- marlon@3dsim.com
-
-
- Thanks in advance.
-
- Article: 15241
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in2.uu.net!in-news.erinet.com!usenet
- From: Andrew Hofman <andyh@erinet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: Tue, 19 Mar 1996 13:41:44 -0500
- Organization: LumaQuest Productions, Dayton, OH
- Lines: 81
- Message-ID: <314EFFE7.4CF@erinet.com>
- References: <4iclce$1g8@sunburst.ccs.yorku.ca> <N.031896.164601.85@earthlink.net.earthlink.net>
- NNTP-Posting-Host: ddlp59.erinet.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
-
- > The difference is in the art direction. Regardless of the time money and
- > talent involved at the animation level, nothing will look like models if the
- > intention is to create something different. People always say that CGI doesn't
- > look like models, and I say why should it? Models don't look "real" they look
- > "cool". Did you think the Star Destroyer looked real? I doubt it. Did you
- > think the T-Rex in Jurassic looked real? Probably. We are all used to the
- > kind of artificiality that space models have.
-
- Artifical, but also photrealistic -- one does not exclude the other. It is
- possible to fool the eye, even when the mind knows that something is most
- certainly just an illusion. Take the example of a Star Destroyer. With their use
- of motion control, compositing and relative scale, ILM really created the
- impression of a huge, ponderous spaecraft. Of course, no such thing exists -- it
- was just a model. Everyone knows that. But nevertheless it LOOKED gigantic and
- like a "real" spaceship. The eye is tricked. By comparison, few places can manage
- to squeeze that same unmistakable look of photorealism out of CGI, even today.
- Many more come close, but somehow fall short (assuming they are shooting for
- photorealism in the first place).
-
- In cases where a CGI look is desirable, it is obviously silly to criticise
- something for looking like CGI. Then it is not a shortcoming but a deliberate
- choice, hopefully apparent even to the audience. Toy Story falls into this
- category. But when it is used to mimic reality, CGI darn well better deliver or
- the whole pretense collapses and it becomes a failed illusion. Despite their
- excellence, I think the effects on B5 suffer from this (now watch the flames
- ignite). Although that in no way affects my enjoyment of the show.
-
- > As an example of how art
- > direction matters, look at the original Flash Gordon serials. Did those models
- > look good OR real? No way. The techniques used in Star Wars were the same,
- > but the people doing it had a better eye for reality (or percieved reality).
- > There have been no technical advancements in special effects since around 1927
- > that I'm aware of--even CGI uses the same exact ideas.
-
- True, they didn't look good or real, but everyone knew it. It's the difference
- between hand puppets and animatronic robots. By placing your audience in the
- proper context, a mere suggestion will suffice. In other situations it's not
- nearly enough. The Flash Gordon approach would have been very out of place in the
- middle of Fritz Lang's "Metropolis", which strove for a far greater sense of
- realism. As far as technical advancements, I don't think those serials used a
- whole lot of bluescreen compositing, or multilayer optical printing, or for that
- matter slow motion photography. I'd call those technical advancements. True, the
- underlying concepts may in some cases predate the 1900's, but "technical" implies
- technology, and even in 1975 ILM had much more advanced and/or refined technology.
- You might as well say there have been no technical advancements in computing since
- the 1940's, since it's all still ones and zeros.
-
- > The idea for the CGI in Voyager was to duplicate the look of the model, and
- > it was accomplished. The idea for the CGI in B5 is NOT to duplicate models,
- > but to try something new and different. Your brother may not like it, but it's
- > not the fault of CGI in general or Lightwave in particular. The idea for the
- > CGI in Space:A&B is to be in the Star Wars vein (but not _exactly_), and I
- > think it looks great. You may be able to look at the show and say "that looks
- > like CGI", but, on the other hand, you can look at Star Wars and say "that
- > looks like models".
-
- I look at Star Wars and, for the most part, don't think the ships look like
- models. I know they are, but let's not get the two mixed up. Knowing it doesn't
- mean the eye can't still be fooled. Same thing with Voyager. Not true of B5. As
- you say, the CGI in Voyager tries to duplicate the look of the model -- but then
- the model itself looks real! On the other hand, I see a lot of CGI that tries for
- realism and falls short. Much of it is excellent, but falls short nonetheless. I
- enjoy B5 enormously, both for its scripting and its animation, let's get that
- straight right now. In fact I vastly prefer it to the often-dorky Voyager, even
- though that show has convincingly real ships and B5 doesn't (so clearly effects
- aren't everything). I just get tired of hearing LightWavers insist that "not going
- for the Star Wars look" is a blanket justification for lack of photorealism. If
- Foundation used 3DS instead of LightWave, I'm sure their work would be regularly
- crucified on this newsgroup for looking fake. And if Area 51 used 3DS, there would
- be grudging but resentful acknowledgment of S:A&B. You can argue that B5 doen't
- call for photorealism and that I'm completely off the mark. Fine. I just feel
- differently.
-
- BTW, none of this is a criticism of LightWave itself. And despite my criticisms, I
- think Foundation IS doing great work.
-
- --
- Andrew Hofman
- LumaQuest Productions
- andyh@erinet.com
- 513-643-7333
-
- Article: 15242
- Path: news2.cais.com!news.cais.net!nntp.uio.no!Norway.EU.net!telepost.no!usenet
- From: Steve Kristiansen <tvtromso@telepost.no>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Loading avi-videoclips
- Date: Tue, 19 Mar 1996 19:30:38 +0100
- Organization: tvtromsø as
- Lines: 9
- Message-ID: <314EFD4E.5E18@telepost.no>
- NNTP-Posting-Host: tromso102.telepost.no
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
- To: comp.graphics.apps.lightwave
-
- Does anyone know if it is possible to map an avi-clip to, say, a
- sphere in lightwave? I can load avi-clips, but when rendered,
- video is not mapped to the object. It seems like lightwave only
- loads the first frame of the avi-videofile, and only maps the still
- image to the object. Is this a limitation in lightwave, or am I doing
- something wrong?
-
- Steve
-
-
- Article: 15243
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!sgigate.sgi.com!uhog.mit.edu!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Advantages of Ngons
- Date: 19 Mar 1996 18:27:14 GMT
- Organization: AccessOne
- Lines: 16
- Message-ID: <4imua2$scj@news.accessone.com>
- References: <4ighvo$7lo$1@melbourne.DIALix.oz.au>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > stevok@melbourne.DIALix.oz.au (Steven Johansen) writes:
- > But,what special properties (or advantages) do n-polygons
- > give you?
- > Granted a reduced polygon count
- > But in what circumstances are they a benefit.
-
-
- It's a hell of a lot easier to see what you are doing with Ngons
- rather than peering thru a storm of triangles.
-
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 15244
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!sgigate.sgi.com!nntp.coast.net!news.kei.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: cevanim@aol.com (CEVAnim)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: REQ: Howto file on Samba and NT configuration
- Date: 19 Mar 1996 13:54:17 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 8
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4imvsp$s2p@newsbf02.news.aol.com>
- Reply-To: cevanim@aol.com (CEVAnim)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Hello All!
- A while ago, someone posted a very helpful file on how to connect an
- amiga to
- a screamer using samba on Amitcp. It would be very helpful if someone
- could tell
- me where to find that howto file or perhaps re post it. Thanks!
-
- Mike, CEVA
-
- Article: 15245
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.MediaCity.com!dot
- From: brett@renderhaus.com (Brett Tribble)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: NT and WIN95
- Date: Tue, 19 Mar 96 19:00:43 GMT
- Organization: MediaCity World http://www.mediacity.com
- Lines: 17
- Message-ID: <4in2ub$58j@easy2.mediacity.com>
- References: <314a15a6.12617937@news.pinc.com> <314cf9bc.38873313@news.charm.net>
- NNTP-Posting-Host: easy3.mediacity.com
- X-Newsreader: News Xpress 2.0 Beta #0
-
- In article <314cf9bc.38873313@news.charm.net>, alowe@charm.net (Adam Lowe) wrote:
- >On Sat, 16 Mar 1996 01:14:54 GMT, ics@pinc.com (Ivan Sinclair) wrote:
- >
- >>I seem to remember a a couple of messages in here from someone who is
- >>running Win95 alongside NT (no seperate partition). Is that possible?
- >>How well does it work? Thanks.
- >><><><><><><><><><><><><><><><><><><>
- >> Ivan Sinclair - ics@pinc.com
- >>Softwords Research - http://vvv.com
- >><><><><><><><><><><><><><><><><><><>
- >
- >Works just fine for me...no problems at all.
-
- Yeah, works great, but you do have to install software twice (under each OS),
- unless you want to putz around _a_lot_
-
- Brett
-
- Article: 15246
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netcom.com!shf
- From: shf@netcom.com (Stuart Ferguson)
- Subject: Re: Where are the LW Plug-ins??
- Message-ID: <shfDoJ44C.770@netcom.com>
- Organization: The Blue Planet
- References: <N.031796.230700.36@#giorgioa.ix.netcom.com>
- Date: Tue, 19 Mar 1996 19:14:35 GMT
- Lines: 33
- Sender: shf@netcom10.netcom.com
-
- +-- giorgioa@ix.netcom.com writes:
- | I purchased LW Win95/NT a few weeks ago and have been reading
- | articles/reviews
- | on plug-ins looking to buy some plug-ins for LW. To my amazement
- | most of these
- | so-called plug-in are actually seperate programs that do not work from within
- | LW. This is very dissapointing considering I don't like the fact that modeler
- | is seperate and you can't make any adjustment from within Layout.
-
- | Unless I'm mistaken IMPACT, SPARKS, & FIBER FACTORY are not true plug-ins but
- | external programs.
-
- The early version of Fiber Factory I played with was certainly a
- "true" plug-in. It was activated from the Modeler UI and displayed
- its interface as a standard requester in Modeler. Once you picked
- a function it performed its operation on the selected data in the
- current Modeler layer and created the resulting fibers there.
-
- I know from dealing with technical issues from the Sparks people
- that Sparks operates as a plug-in as well. Perhaps it appears to
- operate as a separate module, but it gets its capabilities from
- the plug-in interface in Layout.
-
- You are correct about IMPACT, however. It is a separate program
- that writes scene-files. On the other hand, the calculation times
- are so great that the best way to save the results might very well
- be a scene-file. This allows you to edit the motion once it's
- generated, which can be very important when dealing with the results
- of forward kinematics.
- --
- Stuart Ferguson (shf@netcom.com)
- "How do you compute that? Where on the
- graph do `must' and `cannot' meet?"
-
- Article: 15247
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!news.compuserve.com!news.production.compuserve.com!news
- From: Tim Wilson <76432.1122@CompuServe.COM>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Humanoid on CD-ROM
- Date: 19 Mar 1996 20:19:59 GMT
- Organization: Crestline Software
- Lines: 25
- Message-ID: <4in4tf$rc7$1@mhafn.production.compuserve.com>
-
- Howdy Folks,
- Humanoid for Lightwave is available now on CD-ROM. The scenes,
- object files, and directory structures have been reworked for 8.3
- characters, so they can be used on any platform, Intel, DEC,
- Amiga, etc. But little else has changed at this point.
-
- Currently registered LW-Humanoid users can upgrade to the CD for
- $50. However I should warn you that another version is planned
- for release shortly after LW 5.0 comes out. Support for IK and a
- few other niceties may be added in that next version. If you buy
- the current CD now, you will probably have to pay another $50 to
- get the 5.0 compatible version when it comes out. (IOW, if you
- want to want to wait, you can probably save yourself the extra
- $50.)
-
- New users can the get the current CD-ROM version of Humanoid for
- the regular list of $195 direct from Crestline right now, or from
- a few dealers shortly.
-
- Humanoid is also available on CD-ROM for Imagine in new States
- format,... and 3DS (HD disks now, CD soon). Any questions?
-
- -Tim Wilson, Crestline Software
- Voice: 1-909-338-1786
- Email: 76432.1122@compuserve.com
-
- Article: 15248
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!usenet.eel.ufl.edu!news-feed-1.peachnet.edu!paperboy.wellfleet.com!news3.near.net!news.ner.bbnplanet.net!handupme.avid.com!news@avid.com
- From: Joe Porkka <joe@elastic.avid.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 32 bit output on Intel Lightwave?
- Date: Tue, 19 Mar 1996 12:05:48 -0600
- Organization: Elastic Reality
- Lines: 38
- Message-ID: <314EF77C.4737@elastic.avid.com>
- NNTP-Posting-Host: oz.avid.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (WinNT; I)
- CC: joe@elastic.avid.com
-
- Most of Elastic Reality's products use HIIP for output.
- This includes our Elastic Reality package for Windows 3.1,
- Windows NT, and Windows 95.
-
- These packages have had *very* few complaints of file format problems.
-
- It uses (essentially) the same HIIP as what is used in
- Lightwave.
-
- Yes the TARGA modules *do* support alpha channels.
-
- I don't know if Lightwave supports saving Alpha channels to
- HIIP however.
-
-
-
- > From: wturber@primenet.com (Walter (Jay) Turberville )
- > Date: 1996/01/13
- >
- > MessageID: wturber.813.0091173E@primenet.com#1/1
- >
- >
- > >From: cfurlong@mail.eden.com (Chuck Furlong)
- > >Subject: 32 bit output on Intel Lightwave?
- > >Date: Fri, 12 Jan 1996 20:58:50 -0600
- >
- > >Is there such a thing forLightwave? I want a 24 bit color output with
- > >8 bit alpha channel in one file. Is the only way to achieve this by
- > > compositing the two files after rendering? I'm especially interested
- > > in a non-lossy 32 bit (w alpha channel) animation format.
- >
- > I'm pretty sure the HIIP Targa plugins are supposed to support this. However,
- > these plugins haven't been working correctly in Rev. A and B. It may be fixed
- > in Rev. C. We have used Elastic Reality in the past to combine files into 32
- > bit targas. What's ironic is that this is the same company that makes the
- > HIIP plugins.
-
- Funny how our software doesn't have these problems. Hmmmm..
-
- Article: 15249
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!pop.gnn.com!Grimstock
- From: Grimstock@gnn.com ()
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Lightwave 3D 4.0vC Video Apps.
- Date: Tue, 19 Mar 1996 16:36:16
- Organization: GNN
- Lines: 21
- Message-ID: <4in9e5$q29@news-e2a.gnn.com>
- NNTP-Posting-Host: www-37-163.gnn.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset="us-ascii"
- X-GNN-NewsServer-Posting-Date: 19 Mar 1996 21:37:09 GMT
- X-Mailer: GNNmessenger 1.2
-
- Sorry to darken everyones day with the repeated requests for info on video
- cards, and I promise this will be the last one from us, but we are looking
- for people that are either using the Matrox Millennium PCI 4Mb card or the
- Number Nine 9FX Motion 771 PCI 4Mb card with either Windows NT, Windows 95,
- or Windows 3.x. We are looking for any problems with either of these cards
- running under these systems using Lightwave 3D 4.0vC. If you have read our
- earlier posts you know we have a Diamond Edge 3D and have had nothing but
- problems with it and are getting rid of it, we don't have time to wait for
- Diamond to figure out the problems with it and fix them.
- If anyone has any useful advice on cards we have mentioned or knows of a
- better card for around $450 that we have failed to notice please E-MAIL us
- at the address below, this should help keep the news group tidy and focused
- on Lightwave and not on hardware.
- Many thanks,
-
- Dave and Sandy
-
- Please reply to:
-
- Grimstock@gnn.com
-
-
- Article: 15250
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!sgigate.sgi.com!enews.sgi.com!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger
- From: leimberger@marbls.enet.dec.com ()
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: TV: Why always LW and not 3DS?
- Date: 19 Mar 1996 21:03:15 GMT
- Organization: Digital Equipment Corporation
- Lines: 42
- Distribution: world
- Message-ID: <4in7ej$g97@nntpd.lkg.dec.com>
- References: <4i2qf6$2m5@dfw-ixnews4.ix.netcom.com> <4i6uah$hdu@newsbf02.news.aol.com> <4ifs29$44o@nnrp1.news.primenet.com> <wturber.981.00A3F792@primenet.com> <4ii8jg$ga4@islandnet.com>
- Reply-To: leimberger@marbls.enet.dec.com ()
- NNTP-Posting-Host: marbls.enet.dec.com
-
-
-
- |>In a message dated 16 Mar 1996 21:22:01 wturber@primenet.com writes:
- |>
- |>W> What really bugged me during this was how NewTek would claim that B5 was
- |>W> done with LightWave. Well, my (most current version available) copy of
- |>W> LightWave couldn't do some of what was being done. They weren't using
- |>W> LightWave. They were using some special modified version of LightWave.
- |>
- |> Try re-creating the M&M's commercials....
- |>
- |><grunt>
- |>
- |>Christopher
- |>
- |> **********************************************
- |> Primordial * Christopher Stewart dretch@islandnet.com * Graphics
- |> Soup * http://www.islandnet.com/~dretch * WWW
- |> Animation * Home of the Lightwave 3D Search Engine * Training
- |> **********************************************
- |>
- |>
- |>* Offline Orbit 0.73c *
- |>
- WL> I see this as goodness. Maybe they are using higher level beta version
- than some others have access to, but in the long run LW will be better
- for it. I'm glad that NewTek has people that can push the envelope in
- applications so to speak. Lets face it how many folks out here are even
- equipped to do B 5 stuff, on a production level. Is it unfair to some ?
- I don't think so. I purchased LW knowing well in advance what features it
- has. I don't have the advantage of being a beta tester, so I don't see
- stuff until very late. Now BETA TESTERS, OH just the sound of the words
- sends tingles through your body. The chance to have bleeding edge stuff
- hot off the press . However who saya ALL beta testers are created equal.
- If a developer has a particular client that needs(and will use) an advanced
- feature it serves them well to deal with this client as they see fit.
- Perhaps the feature is not stable enough even to be released to the
- beta testers, but stable enough to give it limited run in an enviornment
- where the response it very controlled and limited. If anybody is unhappy
- with their Beta testing ststus they can probably give it up without hassle.
-
- -bill
-
-